<?xml version="1.0" encoding="UTF-8"?>
<VASSAL.build.module.ModuleExtension module="VASL" moduleVersion="5.5" vassalVersion="2.8" version="0.2">
<VASSAL.build.module.ExtensionElement target="VASSAL.build.module.PieceWindow:VASL Counters/VASSAL.build.widget.TabWidget">
<VASSAL.build.widget.BoxWidget entryName="GC" height="236" width="282">
<VASSAL.build.widget.TabWidget entryName="Republican">
<VASSAL.build.widget.PanelWidget entryName="?" fixed="true" nColumns="3" vert="false">
<VASSAL.build.widget.PieceSlot entryName="?" height="48" width="68">+/null/prototype;Unit	concealment;arezzo;al\	piece;K;D;al\/alqmark;?/	\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="1/2&quot; RE" height="48" width="68">+/null/prototype;alINF	label;51,130;Line 3;11;130,237,189;0,0,0;c;12;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\	label;50,130;Line 2;11;130,237,189;0,0,0;c;0;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\	label;49,130;Line 1;11;130,237,189;0,0,0;c;-12;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\\	piece;K;D;al\/alblank12;1\/2" RE/	\	\\	\\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="RE Acq" height="48" width="48">+/null/hide;72,130;HIP;255,255,255;player:	report;83\,130,70\,130;$location$: $newPieceName$ *;;\	label;76,130;Label;10;167,241,211;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\	emb2;Size;2;S;;2;F;;2;;;;0;false;0;0;ML\/Aacq1tr,ML\/Aacq2tr;Area +,Area +;true;;;\\\	emb2;Size;2;S;;2;;;2;;;;0;false;0;0;al\/alblank58;;true;;;\\\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;MS\/acq1tr,MS\/acq2tr;-1 +,-2 +;true;;;\\\\\	emb2;;2;;;2;;;2;;;;0;false;0;0;al\/alblank12;;true;;;\\\\\\	piece;K;D; ;RE Acq/null	-1\	\\	-1;\\\	-1;\\\\	1;\\\\\	1;\\\\\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Cloak" height="49" width="68">+/null/prototype;Unit	label;73,130;Cloak ID;12;;0,0,0;c;-9;l;3;b;l;$pieceName$ ($label$);Dialog;0;0;TextLabel\	piece;K;D;al\/alqcloak;Cloak/	A\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="5/8&quot; RE" height="60" width="80">+/null/prototype;alGUN	emb2;;2;;;2;;;2;;;;0;false;0;0;ML\/blankCAb;;true;;;\	label;51,130;Line 3;11;130,237,189;0,0,0;c;12;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\	label;50,130;Line 2;11;130,237,189;0,0,0;c;0;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\\	label;49,130;Line 1;11;130,237,189;0,0,0;c;-12;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\\\	piece;K;D;al\/alblank58;5\/8" RE/	1;\	\\	\\\	\\\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="RE Control" height="48" width="48">+/null/hide;72,130;HIP;;player:	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;MS\/CtrlDutch,MS\/CtrlGreek,MS\/CtrlNorw,MS\/CtrlPoleW,MS\/CtrlYugo,re\/CtrlRep;,,,,,;true;;;\	mark;Location\\	piece;K;D;al\/alblank12;RE Control/null	6;\	\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="L?" height="60" width="80">+/null/prototype;Unit58	rotate;6;88,130;90,130;CA cw;CA ccw;;;\	concealment;arezzo;al\\	piece;K;D;al\/alqmark58;?/	0\	\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="RE Sniper" height="60" width="80">+/null/prototype;Sniper	label;76,130;Label;10;167,241,211;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\	mark;Location\\	piece;K;D;al\/alSniper;RE Sniper/	\	\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="RE OBA" height="60" width="60">+/null/report;70\,130;$location$: $newPieceName$ *;;	label;76,130;Label;10;167,241,211;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ML\/ObaTar,ML\/ObaTsr,ML\/ObaTffe1,ML\/ObaTffe2,ML\/ObaTffeC;+ AR,+ SR,+ FFE:1,+ FFE:2,+ FFE:C;true;;;\\	mark;Location\\\	piece;K;D;al\/alblank58;RE OBA/-1	\	1;\\	\\\	null;40;49</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="MMC" fixed="true" nColumns="4" vert="false">
<VASSAL.build.widget.PieceSlot entryName="4-4-8 Esq" height="48" width="68">+/null/prototype;alINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;re\/reh7b,re\/res8b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;re\/re238H,re\/re448S;2-3-8 Ehs,4-4-8 Esq;true;;;\\	piece;K;D; ;4-4-8 Esq/	-2;\	2;\\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="4-4-7 1sq" height="48" width="68">+/null/prototype;alINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;re\/reh6b,re\/res7b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;re\/re237H,re\/re447S;2-3-7 1hs,4-4-7 1sq;true;;;\\	piece;K;D; ;4-4-7 1sq/	-2;\	2;\\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="4-3-6 Gsq" height="48" width="68">+/null/prototype;alINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;re\/reh5b,re\/res6b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;re\/re226H,re\/re436S;2-2-6 Ghs,4-3-6 Gsq;true;;;\\	piece;K;D; ;4-3-6 Gsq/	-2;\	2;\\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="3-3-7 sq" height="48" width="68">+/null/prototype;alINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;re\/reh5b,re\/res7b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;re\/re127H,re\/re337S;1-2-7 hs,3-3-7 sq;true;;;\\	piece;K;D; ;3-3-7 sq/	-2;\	2;\\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="3-4-7 1sq" height="48" width="68">+/null/prototype;alINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;re\/reh6b,re\/res7b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;re\/re137H,re\/re347S;1-3-7 1hs,3-4-7 1sq;true;;;\\	piece;K;D; ;3-4-7 1sq/	-2;\	2;\\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="3-3-6 Gsq" height="48" width="68">+/null/prototype;alINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;re\/reh5b,re\/res6b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;re\/re126H,re\/re336S;1-2-6 Ghs,3-3-6 Gsq;true;;;\\	piece;K;D; ;3-3-6 Gsq/	-2;\	2;\\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="3-3-6 Csq" height="48" width="68">+/null/prototype;alINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;re\/reh5b,re\/res6b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;re\/re126Hc,re\/re336Sc;126 Chs,3-3-6 Csq;true;;;\\	piece;K;D; ;3-3-6 Csq/	-2;\	2;\\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="(1)-1-7 sq" height="48" width="68">+/null/prototype;alINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;re\/reh4b,re\/res7b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;re\/re115H,re\/re117S;(1)-1-5 hs,(1)-1-7 sq;true;;;\\	piece;K;D; ;(1)-1-7 sq/	-2;\	2;\\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PanelWidget fixed="false" nColumns="3" vert="false"/>
<VASSAL.build.widget.PanelWidget fixed="false" nColumns="3" vert="false"/>
<VASSAL.build.widget.PieceSlot entryName="2-2-8 Icr" height="48" width="68">+/null/prototype;alCRW	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/al228C,al\/alc7b;,broken +;true;;;\	piece;K;D; ;2-2-8 Icr/	1;\	null;30;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="1-2-7 Vcr" height="48" width="68">+/null/prototype;alCRW	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/al127C,al\/alc6b;,broken +;true;;;\	piece;K;D; ;1-2-7 Vcr/	1;\	null;30;49</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.TabWidget entryName="SMC">
<VASSAL.build.widget.PanelWidget entryName="Infantry" fixed="true" nColumns="4" vert="false">
<VASSAL.build.widget.PieceSlot entryName="6+1" height="48" width="68">+/null/prototype;alLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alL61,al\/alL61b;,broken +;true;;;\\	piece;K;D; ;6+1/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="7-0" height="48" width="68">+/null/prototype;alLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alL70,al\/alL70b;,broken +;true;;;\\	piece;K;D; ;7-0/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="8-0" height="48" width="68">+/null/prototype;alLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alL80,al\/alL80b;,broken +;true;;;\\	piece;K;D; ;8-0/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="8-1" height="48" width="68">+/null/prototype;alLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alL81,al\/alL81b;,broken +;true;;;\\	piece;K;D; ;8-1/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-1" height="48" width="68">+/null/prototype;alLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alL91,al\/alL91b;,broken +;true;;;\\	piece;K;D; ;9-1/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-2" height="48" width="68">+/null/prototype;alLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alL92,al\/alL92b;,broken +;true;;;\\	piece;K;D; ;9-2/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="10-2" height="48" width="68">+/null/prototype;alLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alL102,al\/alL102b;,broken +;true;;;\\	piece;K;D; ;10-2/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="10-3" height="48" width="68">+/null/prototype;alLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alL103,al\/alL103b;,broken +;true;;;\\	piece;K;D; ;10-3/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Hero" height="48" width="68">+/null/prototype;Unit	conceal;C;al\/alqmark;al;;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:al\/VASSAL.build.widget.PieceSlot:?\	label;76,130;Label;10;167,241,211;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\	prototype;Hero\\\	prototype;Wound1\\\\	emb2;;2;;;2;W;;2;;;;0;false;0;0;al\/alHero,al\/alHerob;,;true;;;\\\\\	piece;K;D; ;Hero/	null\	\\	\\\	\\\\	1;\\\\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-0" height="48" width="68">+/null/prototype;alINF	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;re\/reL90,al\/alL92b;,broken +;true;;;\\	piece;K;D; ;9-0/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="10-0" height="48" width="68">+/null/prototype;alINF	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;re\/reL100,al\/alL102b;,broken +;true;;;\\	piece;K;D; ;10-0/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="10(-1)" height="48" width="68">+/null/prototype;alINF	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;re\/reL101,al\/alL103b;,broken +;true;;;\\	piece;K;D; ;10(-1)/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="Armor" fixed="true" nColumns="4" vert="false">
<VASSAL.build.widget.PieceSlot entryName="8-1 AL" height="48" width="68">+/null/prototype;alAL	piece;K;D;al\/alal81;8-1 AL/	null;29;134</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-1 AL" height="48" width="68">+/null/prototype;alAL	piece;K;D;al\/alal91;9-1 AL/	null;29;134</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-2 AL" height="48" width="68">+/null/prototype;alAL	piece;K;D;al\/alal92;9-2 AL/	null;29;134</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="10-2 AL" height="48" width="68">+/null/prototype;alAL	piece;K;D;al\/alal102;10-2 AL/	null;29;134</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
</VASSAL.build.widget.TabWidget>
<VASSAL.build.widget.TabWidget entryName="SW">
<VASSAL.build.widget.PanelWidget entryName="MG / MTR" fixed="true" nColumns="3" vert="false">
<VASSAL.build.widget.PieceSlot entryName="LMG" height="48" width="68">+/null/prototype;al12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alLMG,al\/alLMGb;,malf +;true;;;\	piece;K;D; ;LMG/	1;\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="MMG" height="48" width="68">+/null/prototype;al12	prototype;repMantle\	emb2;dm;2;V;;2;F;;2;;;;0;false;0;0;al\/alMMGdm,al\/alMMGdmb;dm +,dm +;true;;;\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alMMG,al\/alMMGb;,malf +;true;;;\\\	piece;K;D; ;MMG/	\	-1;\\	1;\\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="HMG" height="48" width="68">+/null/prototype;al12	prototype;repMantle\	emb2;dm;2;V;;2;F;;2;;;;0;false;0;0;al\/alHMGdm,al\/alHMGdmb;dm +,dm +;true;;;\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alHMG,al\/alHMGb;,malf +;true;;;\\\	piece;K;D; ;HMG/	\	-1;\\	1;\\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PanelWidget fixed="false" nColumns="3" vert="false"/>
<VASSAL.build.widget.PieceSlot entryName=".50-cal" height="48" width="68">+/null/prototype;al12	info;No dm\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alHMG50,al\/alHMG50b;,malf +;true;;;\\	piece;K;D; ;.50-cal/	\	1;\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PanelWidget fixed="false" nColumns="3" vert="false"/>
<VASSAL.build.widget.PieceSlot entryName="46* MTR" height="48" width="68">+/null/prototype;al12	prototype;repMantle\	emb2;dm;2;V;;2;F;;2;;;;0;false;0;0;al\/alM46dm,al\/alM46dmb;dm +,dm +;true;;;\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alMTR46,al\/alMTR46B;46* MTR,malf +;true;;;\\\	piece;K;D; ;46* MTR/	\	-1;\\	1;\\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="50* MTR" height="48" width="68">+/null/prototype;al12	info;No dm\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alMTR50,al\/alMTR50B;,malf +;true;;;\\	piece;K;D; ;50* MTR/	\	1;\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="dm 81* MTR" height="48" width="68">+/null/prototype;al12	report;86\,130;$oldLocation$: $newPieceName$ *;;\	emb2;;2;;;2;V;;2;;;;1;false;0;0; , ;,Assembled +;true;;;\\	replace;Assemble;86,130;VASSAL.build.module.PieceWindow:VASL Counters\/VASSAL.build.widget.TabWidget\/VASSAL.build.widget.BoxWidget:Allied O\\/B\/VASSAL.build.widget.TabWidget:Allied Minor\/VASSAL.build.widget.ListWidget:Gun\/VASSAL.build.widget.ListWidget:&lt; Common\/VASSAL.build.widget.PieceSlot:81* MTR Brandt;null;0;0;true;\\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alMTR81dm,al\/alMTR81dmb;,Malf +;true;;;\\\\	piece;K;D;al\/alMTR81dm;dm 81* MTR/	-1\	1;\\	\\\	1;\\\\	null;39;44</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="LATW / AE / FO" fixed="true" nColumns="3" vert="false">
<VASSAL.build.widget.PieceSlot entryName="ATR" height="48" width="68">+/null/prototype;al12	info;No Long Rng\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alATR,al\/alATRb;,malf +;true;;;\\	piece;K;D; ;ATR/	\	1;\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="DC" height="48" width="68">+/null/prototype;al12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alDC,al\/alDCb;,;true;;;\	piece;K;D; ;DC/	1;\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="FT" height="48" width="68">+/null/prototype;al12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alFT,al\/alFTb;,;true;;;\	piece;K;D; ;FT/	1;\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PanelWidget fixed="false" nColumns="3" vert="false"/>
<VASSAL.build.widget.PieceSlot entryName="BA" height="48" width="68">+/null/prototype;al12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;re\/reBA.gif,al\/alDCb;,;true;;;\	piece;K;D; ;BA/	1;\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PanelWidget fixed="false" nColumns="3" vert="false"/>
<VASSAL.build.widget.PieceSlot entryName="20L ATR" height="48" width="68">+/null/prototype;al12	info;No Long Rng\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alATR20,al\/alATR20b;,malf +;true;;;\\	piece;K;D; ;20L ATR/	\	1;\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Radio" height="48" width="68">+/null/prototype;al12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alradio,al\/alradiob;,malf +;true;;;\	piece;K;D; ;Radio/	1;\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Field Phone" height="48" width="68">+/null/prototype;al12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;al\/alphone,al\/alphoneb;,;true;;;\	piece;K;D; ;Field Phone/	1;\	null;39;44</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="white" fixed="true" nColumns="3" vert="false">
<VASSAL.build.widget.PieceSlot entryName="Bicycle" height="60" width="80">+/null/rotate;6;88,130;90,130;CA cw;CA ccw;;;	prototype;Unit58\	conceal;C;al\/alqmark58;al;;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:al\/VASSAL.build.widget.PieceSlot:L?\\	report;83\,130;$location$: $newPieceName$ *;;\\\	label;76,130;Label;10;167,241,211;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\\\	emb2;;2;;1-2-3;2;S;;2;;;;0;false;0;0;sh\/MotorB1,sh\/MotorB2,sh\/MotorB3;+ (1),+ (2),+ (3);true;;;\\\\\	piece;K;D; ;Bicycle/0	\	null\\	-1\\\	\\\\	3;\\\\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Cycle" height="60" width="80">+/null/rotate;6;88,130;90,130;CA cw;CA ccw;;;	prototype;Unit58\	conceal;C;al\/alqmark58;al;;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:al\/VASSAL.build.widget.PieceSlot:L?\\	report;83\,130;$location$: $newPieceName$ *;;\\\	label;76,130;Label;10;167,241,211;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\\\	emb2;;2;;1-2-3;2;S;;2;;;;0;false;0;0;sh\/MotorO1,sh\/MotorO2,sh\/MotorO3;+ (1),+ (2),+ (3);true;;;\\\\\	piece;K;D;sh\/Motor;Cycle/0	\	null\\	-1\\\	\\\\	3;\\\\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Sidecar" height="60" width="80">+/null/rotate;6;88,130;90,130;CA cw;CA ccw;;;	prototype;Unit58\	conceal;C;al\/alqmark58;al;;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:al\/VASSAL.build.widget.PieceSlot:L?\\	report;83\,130;$location$: $newPieceName$ *;;\\\	label;76,130;Label;10;167,241,211;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\\\	emb2;;2;;1-2-3;2;S;;2;;;;0;false;0;0;sh\/MotorS1,sh\/MotorS2,sh\/MotorS3;+ (1),+ (2),+ (3);true;;;\\\\\	piece;K;D; ;Sidecar/0	\	null\\	-1\\\	\\\\	3;\\\\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Horse" height="60" width="80">+/null/prototype;alCAV	report;83\,130;$location$: $newPieceName$ *;;\	emb2;;2;;1-2-3;2;S;;2;;;;0;false;0;0;sh\/HorseO1,sh\/HorseO2,sh\/HorseO3;+ (1),+ (2),+ (3);true;;;\\	piece;K;D;sh\/Horse;Horse/	-1\	3;\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Wagon" height="60" width="80">+/null/info;cs 3,Wrk Chk dr6=Elim	prototype;alCAV\	piece;K;D;sh\/Wagon;Wagon/	\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Sledge" height="60" width="80">+/null/info;cs 4,Wrk Chk dr6=Elim	prototype;alCAV\	piece;K;D;sh\/Sledge;Sledge/	\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Skis" height="48" width="68">+/null/info;2MF on,0MF off,CC: +2\/-2	prototype;al12\	piece;K;D;sh\/Skis;Skis/	\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Dozer" height="60" width="80">+/null/info;ESB NA,Road Rate NA,+2 for HH,+2 vs. non-ord DirF in VCA	prototype;alTR\	replace;Wreck;70,130;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:al\/VASSAL.build.widget.ListWidget:WRK\/VASSAL.build.widget.PieceSlot:Dozer Wreck;null;0;0;true;\\	piece;K;D;sh\/DozerU;Dozer/	\	\\	null;39;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Armored Dozer" height="60" width="80">+/null/info;Always BU,ESB NA,Road Rate NA,+2 for HH,+2 vs. non-ord DirF in VCA	prototype;alTR\	replace;Wreck;70,130;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:al\/VASSAL.build.widget.ListWidget:WRK\/VASSAL.build.widget.PieceSlot:Armored Dozer Wreck;null;0;0;true;\\	mark;Hindrance\\\	piece;K;D;sh\/DozerA;Armored Dozer/	\	\\	true\\\	null;39;44</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
</VASSAL.build.widget.TabWidget>
</VASSAL.build.widget.TabWidget>
<VASSAL.build.widget.TabWidget entryName="Nationalist">
<VASSAL.build.widget.PanelWidget entryName="?" fixed="true" nColumns="3" vert="false">
<VASSAL.build.widget.PieceSlot entryName="?" height="48" width="68">+/null/prototype;Unit	concealment;arezzo;ax\	piece;K;D;ax\/axqmark;?/	\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="1/2&quot; NA" height="48" width="68">+/null/prototype;axINF	label;51,130;Line 3;11;29,226,86;0,0,0;c;12;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\	label;50,130;Line 2;11;29,226,86;0,0,0;c;0;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\	label;49,130;Line 1;11;29,226,86;0,0,0;c;-12;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\\	piece;K;D;ax\/axblank12;1\/2" NA/	\	\\	\\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="NA Acq" height="48" width="48">+/null/hide;72,130;HIP;255,255,255;player:	report;83\,130,70\,130;$location$: $newPieceName$ *;;\	label;76,130;Label;10;19,245,77;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\	emb2;Size;2;S;;2;F;;2;;;;0;false;0;0;ML\/Aacq1tr,ML\/Aacq2tr;Area +,Area +;true;;;\\\	emb2;Size;2;S;;2;;;2;;;;0;false;0;0;ax\/axblank58;;true;;;\\\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;MS\/acq1tr,MS\/acq2tr;-1 +,-2 +;true;;;\\\\\	emb2;;2;;;2;;;2;;;;0;false;0;0;ax\/axblank12;;true;;;\\\\\\	piece;K;D; ;NA Acq/null	-1\	\\	-1;\\\	-1;\\\\	1;\\\\\	1;\\\\\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Cloak" height="49" width="68">+/null/prototype;Unit	label;73,130;Cloak ID;12;;0,0,0;c;-9;l;3;b;l;$pieceName$ ($label$);Dialog;0;0;TextLabel\	piece;K;D;ax\/axqcloak;Cloak/	A\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="5/8&quot; NA" height="60" width="80">+/null/prototype;axGUN	emb2;;2;;;2;;;2;;;;0;false;0;0;ML\/blankCAb;;true;;;\	label;51,130;Line 3;11;29,226,86;0,0,0;c;12;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\	label;50,130;Line 2;11;29,226,86;0,0,0;c;0;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\\	label;49,130;Line 1;11;29,226,86;0,0,0;c;-12;c;0;c;c;$pieceName$ $label$;Dialog;0;0;TextLabel\\\\	piece;K;D;ax\/axblank58;5\/8" NA/	1;\	\\	\\\	\\\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="NA Control" height="48" width="48">+/null/hide;72,130;HIP;;player:	mark;Location\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;MS\/CtrlCroat,MS\/CtrlRuman;,;true;;;\\	piece;K;D;ax\/axblank12;NA Control/null	\	2;\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="L?" height="60" width="80">+/null/rotate;6;88,130;90,130;CA cw;CA ccw;;;	prototype;Unit58\	moved;moved58\\	concealment;arezzo;ax\\\	piece;K;D;ax\/axqmark58;?/0	\	false\\	\\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="NA Sniper" height="60" width="80">+/null/prototype;Sniper	label;76,130;Label;10;19,245,77;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\	mark;Location\\	piece;K;D;ax\/axSniper;NA Sniper/	\	\\	null;40;49</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="NA OBA" height="60" width="60">+/null/report;70\,130;$location$: $newPieceName$ *;;	label;76,130;Label;10;19,245,77;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ML\/ObaTar,ML\/ObaTsr,ML\/ObaTffe1,ML\/ObaTffe2,ML\/ObaTffeC;+ AR,+ SR,+ FFE:1,+ FFE:2,+ FFE:C;true;;;\\	mark;Location\\\	piece;K;D;ax\/axblank58;NA OBA/-1	\	1;\\	\\\	null;40;49</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="MMC" fixed="true" nColumns="2" vert="false">
<VASSAL.build.widget.PieceSlot entryName="4-4-7 Esq" height="48" width="68">+/null/prototype;axINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;ax\/axh6b,ax\/axs7b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;ax\/ax247H,ax\/ax447S;2-4-7 Ehs,4-4-7 Esq;true;;;\\	piece;K;D; ;4-4-7 Esq/	-2;\	2;\\	null;40;74</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="5-3-7 1sq" height="48" width="68">+/null/prototype;axINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;ax\/axh5b,ax\/axs6b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;ax\/ax227H,ax\/ax537S;2-2-7 1hs,5-3-7 1sq;true;;;\\	piece;K;D; ;5-3-7 1sq/	-2;\	2;\\	null;40;74</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="3-4-7 1sq" height="48" width="68">+/null/prototype;axINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;ax\/axh5b,ax\/axs6b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;ax\/ax137H,ax\/ax347S;1-3-7 1hs,3-4-7 1sq;true;;;\\	piece;K;D; ;3-4-7 1sq/	-2;\	2;\\	null;40;74</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="3-3-6 Csq" height="48" width="68">+/null/prototype;axINF	emb2;Flip;2;F;;2;V;;2;;;;0;false;0;0;ax\/axh4b,ax\/axs5b;broken +,broken +;true;;;\	emb2;;2;;SQ\/HS;2;V;;2;;;;0;false;0;0;ax\/ax126H,ax\/ax336S;1-2-6 Chs,3-3-6 Csq;true;;;\\	piece;K;D; ;3-3-6 Csq/	-2;\	2;\\	null;40;74</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="2-2-7 Icr" height="48" width="68">+/null/prototype;axCRW	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/ax227C,ax\/axc7b;,broken +;true;;;\	piece;K;D; ;2-2-7 Icr/	1;\	null;40;74</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="1-2-6 Vcr" height="48" width="68">+/null/prototype;axCRW	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/ax126C,ax\/axc5b;,broken +;true;;;\	piece;K;D; ;1-2-6 Vcr/	1;\	null;40;74</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.TabWidget entryName="SMC">
<VASSAL.build.widget.PanelWidget entryName="Infantry" fixed="true" nColumns="4" vert="false">
<VASSAL.build.widget.PieceSlot entryName="6+1" height="48" width="68">+/null/prototype;axLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axL61,ax\/axL61b;,broken +;true;;;\\	piece;K;D; ;6+1/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="7-0" height="48" width="68">+/null/prototype;axLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axL70,ax\/axL70b;,broken +;true;;;\\	piece;K;D; ;7-0/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="8-0" height="48" width="68">+/null/prototype;axLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axL80,ax\/axL80b;,broken +;true;;;\\	piece;K;D; ;8-0/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="8-1" height="48" width="68">+/null/prototype;axLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axL81,ax\/axL81b;,broken +;true;;;\\	piece;K;D; ;8-1/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-1" height="48" width="68">+/null/prototype;axLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axL91,ax\/axL91b;,broken +;true;;;\\	piece;K;D; ;9-1/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-2" height="48" width="68">+/null/prototype;axLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axL92,ax\/axL92b;,broken +;true;;;\\	piece;K;D; ;9-2/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="10-2" height="48" width="68">+/null/prototype;axLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axL102,ax\/axL102b;,broken +;true;;;\\	piece;K;D; ;10-2/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="10-3" height="48" width="68">+/null/prototype;axLDR	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axL103,ax\/axL103b;,broken +;true;;;\\	piece;K;D; ;10-3/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Hero" height="48" width="68">+/null/prototype;Unit	conceal;C;ax\/axqmark;ax;;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:ax\/VASSAL.build.widget.PieceSlot:?\	label;76,130;Label;10;19,245,77;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\	prototype;Hero\\\	prototype;Wound1\\\\	emb2;;2;;Wound;2;W;;2;;;;0;false;0;0;ax\/axHero,ax\/axHerob;,;true;;;\\\\\	piece;K;D; ;Hero/	null\	\\	\\\	\\\\	1;\\\\\	null;29;44</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PanelWidget fixed="false" nColumns="3" vert="false"/>
<VASSAL.build.widget.PanelWidget fixed="false" nColumns="3" vert="false"/>
<VASSAL.build.widget.PieceSlot entryName="10(-1)" height="48" width="68">+/null/prototype;axINF	prototype;Wound1\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;na\/naL101,ax\/axL103b;,broken +;true;;;\\	piece;K;D; ;10(-1)/	\	1;\\	null;29;44</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="Armor" fixed="true" nColumns="4" vert="false">
<VASSAL.build.widget.PieceSlot entryName="8-1 AL" height="48" width="68">+/null/prototype;axAL	piece;K;D;ax\/axal81;8-1 AL/	null;29;134</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-1 AL" height="48" width="68">+/null/prototype;axAL	piece;K;D;ax\/axal91;9-1 AL/	null;29;134</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="9-2 AL" height="48" width="68">+/null/prototype;axAL	piece;K;D;ax\/axal92;9-2 AL/	null;29;134</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="10-2 AL" height="48" width="68">+/null/prototype;axAL	piece;K;D;ax\/axal102;10-2 AL/	null;29;134</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
</VASSAL.build.widget.TabWidget>
<VASSAL.build.widget.TabWidget entryName="SW">
<VASSAL.build.widget.PanelWidget entryName="MG" fixed="true" nColumns="3" vert="false">
<VASSAL.build.widget.PieceSlot entryName="LMG(i)" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axLMGi,ax\/axLMGib;,malf +;true;;;\	piece;K;D; ;LMG(i)/	1;\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="LMG(f)" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axLMGf,ax\/axLMGfb;,malf +;true;;;\	piece;K;D; ;LMG(f)/	1;\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="LMG" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axLMG,ax\/axLMGb;,malf +;true;;;\	piece;K;D; ;LMG/	1;\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="LMG(g)" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axLMGg,ax\/axLMGgb;,malf +;true;;;\	piece;K;D; ;LMG(g)/	1;\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="MMG" height="48" width="68">+/null/prototype;ax12	prototype;repMantle\	emb2;dm;2;V;;2;F;;2;;;;0;false;0;0;ax\/axMMGdm,ax\/axMMGdmb;dm +,dm +;true;;;\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMMG,ax\/axMMGb;,malf +;true;;;\\\	piece;K;D; ;MMG/	\	-1;\\	1;\\\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="HMG" height="48" width="68">+/null/prototype;ax12	prototype;repMantle\	emb2;dm;2;V;;2;F;;2;;;;0;false;0;0;ax\/axHMGdm,ax\/axHMGdmb;dm +,dm +;true;;;\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axHMG,ax\/axHMGb;,malf +;true;;;\\\	piece;K;D; ;HMG/	\	-1;\\	1;\\\	null;39;62</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="MTR" fixed="true" nColumns="4" vert="false">
<VASSAL.build.widget.PieceSlot entryName="50 MTR(f)" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMTRf,ax\/axMTRfb;,malf +;true;;;\	piece;K;D; ;50 MTR(f)/	1;\	null;29;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="50* MTR" height="48" width="68">+/null/prototype;ax12	prototype;repMantle\	emb2;dm;2;V;;2;F;;2;;;;0;false;0;0;ax\/axMTRdm,ax\/axMTRdmb;dm +,dm +;true;;;\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMTR,ax\/axMTRb;,malf +;true;;;\\\	piece;K;D; ;50* MTR/	\	-1;\\	1;\\\	null;29;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="50* MTR(r)" height="48" width="68">+/null/prototype;ax12	prototype;repMantle\	emb2;dm;2;V;;2;F;;2;;;;0;false;0;0;ax\/axMTRrdm,ax\/axMTRrdmb;dm +,dm +;true;;;\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMTRr,ax\/axMTRrb;,malf +;true;;;\\\	piece;K;D; ;50* MTR(r)/	\	-1;\\	1;\\\	null;29;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="60* MTR(f)" height="48" width="68">+/null/info;IR	prototype;ax12\	prototype;repMantle\\	emb2;dm;2;V;;2;F;;2;;;;0;false;0;0;ax\/axMTR60fdm,ax\/axMTR81fdmb;dm +,dm +;true;;;\\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMTR60f,ax\/axMTR60fb;,malf +;true;;;\\\\	piece;K;D; ;60* MTR(f)/	\	\\	-1;\\\	1;\\\\	null;29;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="dm 81* MTR" height="48" width="68">+/null/prototype;ax12	report;86\,130;$oldLocation$: $newPieceName$ *;;\	emb2;;2;V;;2;;;2;;;;1;false;0;0; ;Assembled +;true;;;\\	replace;Assemble;86,130;VASSAL.build.module.PieceWindow:VASL Counters\/VASSAL.build.widget.TabWidget\/VASSAL.build.widget.BoxWidget:Axis O\\/B\/VASSAL.build.widget.TabWidget:Axis Minor\/VASSAL.build.widget.ListWidget:Gun\/VASSAL.build.widget.ListWidget:&lt; Slovakian\/VASSAL.build.widget.PieceSlot:81* MTR Minomet vz. 36;null;0;0;true;\\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMTR81dm,ax\/axMTR81dmb;,Malf +;true;;;\\\\	piece;K;D; ;dm 81* MTR/	-1\	-1;\\	\\\	1;\\\\	null;29;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="dm 81* MTR(f)" height="48" width="68">+/null/prototype;ax12	report;86\,130;$oldLocation$: $newPieceName$ *;;\	emb2;;2;V;;2;;;2;;;;1;false;0;0; ;Assembled +;true;;;\\	replace;Assemble;86,130;VASSAL.build.module.PieceWindow:VASL Counters\/VASSAL.build.widget.TabWidget\/VASSAL.build.widget.BoxWidget:Axis O\\/B\/VASSAL.build.widget.TabWidget:Axis Minor\/VASSAL.build.widget.ListWidget:Gun\/VASSAL.build.widget.ListWidget:&lt; Common\/VASSAL.build.widget.PieceSlot:81* MTR Brandt M27\\/31;null;0;0;true;\\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMTR81fdm,ax\/axMTR81fdmb;,Malf +;true;;;\\\\	piece;K;D; ;dm 81* MTR(f)/	-1\	-1;\\	\\\	1;\\\\	null;29;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="dm 81* MTR(g)" height="48" width="68">+/null/prototype;ax12	report;86\,130;$oldLocation$: $newPieceName$ *;;\	emb2;;2;V;;2;;;2;;;;1;false;0;0; ;Assembled +;true;;;\\	replace;Assemble;86,130;VASSAL.build.module.PieceWindow:VASL Counters\/VASSAL.build.widget.TabWidget\/VASSAL.build.widget.BoxWidget:Axis O\\/B\/VASSAL.build.widget.TabWidget:Axis Minor\/VASSAL.build.widget.ListWidget:Gun\/VASSAL.build.widget.ListWidget:&lt; Common\/VASSAL.build.widget.PieceSlot:81* MTR GrW 34;null;0;0;true;\\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMTR81gdm,ax\/axMTR81gdmb;,Malf +;true;;;\\\\	piece;K;D; ;dm 81* MTR(g)/	-1\	-1;\\	\\\	1;\\\\	null;29;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="dm 81* MTR(i)" height="48" width="68">+/null/prototype;ax12	report;86\,130;$oldLocation$: $newPieceName$ *;;\	emb2;;2;V;;2;;;2;;;;1;false;0;0; ;Assembled +;true;;;\\	replace;Assemble;86,130;VASSAL.build.module.PieceWindow:VASL Counters\/VASSAL.build.widget.TabWidget\/VASSAL.build.widget.BoxWidget:Axis O\\/B\/VASSAL.build.widget.TabWidget:Axis Minor\/VASSAL.build.widget.ListWidget:Gun\/VASSAL.build.widget.ListWidget:&lt; Croatian\/VASSAL.build.widget.PieceSlot:81* MTR Mortaio da 81\\/14;null;0;0;true;\\\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axMTR81idm,ax\/axMTR81idmb;,Malf +;true;;;\\\\	piece;K;D; ;dm 81* MTR(i)/	-1\	-1;\\	\\\	1;\\\\	null;29;62</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="LATW / AE / FO" fixed="true" nColumns="3" vert="false">
<VASSAL.build.widget.PieceSlot entryName="ATR" height="48" width="68">+/null/prototype;ax12	info;No Long Rng\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axATR,ax\/axATRb;,malf +;true;;;\\	piece;K;D; ;ATR/	\	1;\\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="DC" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axDC,ax\/axDCb;,;true;;;\	piece;K;D; ;DC/	1;\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="FT" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axFT,ax\/axFTb;,;true;;;\	piece;K;D; ;FT/	1;\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="20L ATR" height="48" width="68">+/null/prototype;ax12	info;No Long Rng\	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axATR20,ax\/axATR20b;,malf +;true;;;\\	piece;K;D; ;20L ATR/	\	1;\\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Radio" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axradio,ax\/axradiob;,malf +;true;;;\	piece;K;D; ;Radio/	1;\	null;39;62</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Field Phone" height="48" width="68">+/null/prototype;ax12	emb2;;2;;Flip;2;F;;2;;;;0;false;0;0;ax\/axphone,ax\/axphoneb;,;true;;;\	piece;K;D; ;Field Phone/	1;\	null;39;62</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
<VASSAL.build.widget.PanelWidget entryName="white" fixed="true" nColumns="3" vert="false">
<VASSAL.build.widget.PieceSlot entryName="Bicycle" height="60" width="80">+/null/rotate;6;88,130;90,130;CA cw;CA ccw;;;	prototype;Unit58\	conceal;C;ax\/axqmark58;ax;;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:ax\/VASSAL.build.widget.PieceSlot:L?\\	report;83\,130;$location$: $newPieceName$ *;;\\\	label;76,130;Label;10;19,245,77;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\\\	emb2;;2;;1-2-3;2;S;;2;;;;0;false;0;0;sh\/MotorB1,sh\/MotorB2,sh\/MotorB3;+ (1),+ (2),+ (3);true;;;\\\\\	piece;K;D; ;Bicycle/0	\	null\\	-1\\\	\\\\	3;\\\\\	null;33;41</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Cycle" height="60" width="80">+/null/rotate;6;88,130;90,130;CA cw;CA ccw;;;	prototype;Unit58\	conceal;C;ax\/axqmark58;ax;;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:ax\/VASSAL.build.widget.PieceSlot:L?\\	report;83\,130;$location$: $newPieceName$ *;;\\\	label;76,130;Label;10;19,245,77;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\\\	emb2;;2;;1-2-3;2;S;;2;;;;0;false;0;0;sh\/MotorO1,sh\/MotorO2,sh\/MotorO3;+ (1),+ (2),+ (3);true;;;\\\\\	piece;K;D;sh\/Motor;Cycle/0	\	null\\	-1\\\	\\\\	3;\\\\\	null;33;41</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Sidecar" height="60" width="80">+/null/rotate;6;88,130;90,130;CA cw;CA ccw;;;	prototype;Unit58\	conceal;C;ax\/axqmark58;ax;;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:ax\/VASSAL.build.widget.PieceSlot:L?\\	report;83\,130;$location$: $newPieceName$ *;;\\\	label;76,130;Label;10;19,245,77;0,0,0;t;0;c;0;b;c;$pieceName$ ($label$);Dialog;0;0;TextLabel\\\\	emb2;;2;;1-2-3;2;S;;2;;;;0;false;0;0;sh\/MotorS1,sh\/MotorS2,sh\/MotorS3;+ (1),+ (2),+ (3);true;;;\\\\\	piece;K;D; ;Sidecar/0	\	null\\	-1\\\	\\\\	3;\\\\\	null;33;41</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Horse" height="60" width="80">+/null/prototype;axCAV	report;83\,130;$location$: $newPieceName$ *;;\	emb2;;2;;1-2-3;2;S;;2;;;;0;false;0;0;sh\/HorseO1,sh\/HorseO2,sh\/HorseO3;+ (1),+ (2),+ (3);true;;;\\	piece;K;D;sh\/Horse;Horse/	-1\	3;\\	null;33;41</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Wagon" height="60" width="80">+/null/info;cs 3,Wrk Chk dr6=Elim	prototype;axCAV\	piece;K;D;sh\/Wagon;Wagon/	\	null;33;41</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Sledge" height="60" width="80">+/null/info;cs 4,Wrk Chk dr6=Elim	prototype;axCAV\	piece;K;D;sh\/Sledge;Sledge/	\	null;33;41</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Skis" height="48" width="68">+/null/info;2MF on,0MF off,CC: +2\/-2	prototype;ax12\	piece;K;D;sh\/Skis;Skis/	\	null;33;41</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Dozer" height="60" width="80">+/null/info;ESB NA,Road Rate NA,+2 for HH,+2 vs. non-ord DirF in VCA	prototype;axTR\	replace;Wreck;87,130;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:ax\/VASSAL.build.widget.ListWidget:WRK\/VASSAL.build.widget.PieceSlot:Dozer;null;0;0;true;\\	piece;K;D;sh\/DozerU;Dozer/	\	\\	null;33;41</VASSAL.build.widget.PieceSlot>
<VASSAL.build.widget.PieceSlot entryName="Amd. Dozer" height="60" width="80">+/null/info;Always BU,ESB NA,Road Rate NA,+2 for HH,+2 vs. non-ord DirF in VCA	prototype;axTR\	replace;Wreck;87,130;VASSAL.build.module.PieceWindow:?\/VASSAL.build.widget.ListWidget:ax\/VASSAL.build.widget.ListWidget:WRK\/VASSAL.build.widget.PieceSlot:Amd. Dozer Wreck;null;0;0;true;\\	mark;Hindrance\\\	piece;K;D;sh\/DozerA;Amd. Dozer/	\	\\	true\\\	null;33;41</VASSAL.build.widget.PieceSlot>
</VASSAL.build.widget.PanelWidget>
</VASSAL.build.widget.TabWidget>
</VASSAL.build.widget.TabWidget>
</VASSAL.build.widget.BoxWidget>
</VASSAL.build.module.ExtensionElement>
</VASSAL.build.module.ModuleExtension>
