VASSAL Reference ManualHome > Module > Game Piece Palette > Game Piece > Text Label |
|||||
Text Label
|
This trait displays a text
label along
with
a piece. The text of the label can be fixed or specifiable by a
player
at game time. Text: The starting value for the label text. Properties of the piece are substituted as in a Message Format. By enclosing the text within tags, you can use simple HTML format to specify various colors, fonts and sizes. Example: <html><b>Bold text</b><p>with a line break<p>and <font color=red>different</font> <font color=blue>colors</font></html> will display as:
Menu Command: If not blank, gives the text of the corresponding menu item in the piece's right-click menu Menu key command: If blank, the text of the label is permanent. If set, then gives the keyboard command to set the text of the label Font:Text is drawn using this font. Font size / Bold / Italic:The text is drawn at this size, optionally in bold or italics. Text Color: The text is drawn using this color. Background Color: The text is drawn within a solid rectangle of this color. Hit Select and then Cancel to use a transparent background. Vertical Position: Draw the label with the given offset from the top, bottom, or center of the piece. Horizontal Position: Draw the label with the given offset from the left, right, or center of the piece. Vertical justification: Whether the top edge, bottom edge, or center of the label will be drawn at the Horizontal Position specified above. Horizontal justification: Whether the right edge, left edge, or center of the label will be drawn at the Vertical Position specified above. Rotate Text:The text will be rotated clockwise by this angle. Rotation is performed after the horizontal/vertical justification and positioning specified above. Property Name:The value of this label will be exposed as a Property with the given name. |
![]() |