Report Action
A Game Piece that has this trait will
report a configurable message to the main controls chat window when any
of a given set of key commands are entered.
Report on these keystrokes:
Specifies the keys that this trait will respond to. Hit the Add button to specify more than one
key.
Cycle through different
messages: If left unchecked, the same message will be
reported whenever any of the above keys are pressed. If checked,
the message to be reported will cycle through the list specified
below. Each time one of the keys if pressed, the next message in
the list will be reported, returning to the beginning after the end is
reached.
Report Format: The Message Format for reporting non-cycling
messages: menuCommand
is
the name of the piece's right-click menu command that corresponds to
the
control key pressed, oldPieceName
is the name of the piece before the action is applied, newPieceName is the name of the
piece after the action is applied, mapName is the name of the map
where the piece is located, oldMapName
is the name of the map before the action, location is the map location where
the piece is located, oldLocation
is the location before the action is applied. Note: if a piece is deleted or
replaced as the result of an action, then the value of oldLocation and oldMapName will depend on the order
of the traits, while mapName
and location will be blank.
Message Formats:
a list of Message Formats for cycling
messages. Available variables are the same as above. Any Properties defined on the piece will be
substituted. To access the value of a Property before the change,
add old to the name.
For example, if a piece has a property hitPoints, then $hitPoints$ gives the value after
the key command and $oldhitPoints$
gives the value before.
Report previous on these
keystrokes: When any of these keys are pressed,
the message reported will be the one the precedes the last reported
message, instead of the following one.
EXAMPLE: A unit named 'Infantry' has a single
layer that is activated with a CTRL-F "Flip" command. By adding a
Report Action trait with report key 'F' and message $newPieceName$ flips in $location$
the chat text will echo "Infantry flips in A9" whenever a player flips
the unit.
EXAMPLE: If
the unit above has the Can be Invisible
trait activated by CTRL-I, then an additional Report Action trait with
report key 'I' and two cycling messages $oldPieceName$ goes invisible in $location$
and $newPieceName$ revealed in
$location$ will report when the unit becomes invisible/revealed.
EXAMPLE: If
the counter above has the Can Rotate trait
with
4 facings controlled by CTRL-] and CTRL-[, then an addition Report
Action trait with report key ']' and report-previous key '[' and
cycling
messages $newPieceName$ rotates to
face North, etc., will automatically report the appropriate
facing.
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