Sub-Menu
This trait allows you to cluster menu
items associated with other traits into a sub-menu of the game piece's
right-click menu. Provide the name of the menu and the name of
the menu items that should be moved to the sub-menu. Sub-menus
may contain other sub-menus to any nesting level.
Example: If
a game piece has three separate layer traits with corresponding
activate commands Entrench, Fortify, and Blockade, then those menu items can
be gathered under a single sub-menu named Defense by creating a Sub-Menu trait
with menu name "Defense" and sub-commands "Entrench", "Fortify" and
"Blockade".
Pieces in a Game Piece Palette can be manipulated by anybody so long as
no game is in progress.
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