The 'Area of Effect' trait allows you to graphically
highlight an area surrounding a game piece. The area is
shaded with a specified color and transparency. Alternatively,
you can point to a Map Shading
component, contributing to the area that it
draws.
Use Map Shading: If selected, then the area of
this trait will be added to the area drawn by the named Map Shading component (or subtracted
from that area if it is of type Background).
If not selected, then each piece with this trait will draw its own
area, with overlapping areas shaded darker.
Fill Color: The color of the area.
Opacity: The
opacity of the area. 100% is completely
opaque. 0% is completely invisible.
Radius: Distance, in local grid units, from the game
piece that will be highlighted. If the piece is on a board with a Rectangular Grid or Hex Grid, this distance is in grid units and
the shaded area will conform to the grid. Otherwise, it will be a
circle with the given radius in pixels.
Always Visible:If selected, the area is always
highlighted when the piece is drawn on a Map.
Toggle Visible Command:If not always visible, this
is the right-click menu command to show/hide the highlighted area.
Toggle Visible keyboard shortcut:If not always
visible, the keyboard shortcut to show/hide the highlighted area..
Area of Effect applied to a Flat Top cloud counter.
(Gray, 20%, 2)
|
Area of Effect property window.
Area of Effect applied to a VASL FFE counter. (Purple,
40%, 1)
|